Our approach involved combining various methods, starting with 3D scanning of physical environments using Lidar, followed by filming on location and a photoshoot using probe lenses. At the same time, we began experimenting with 3D scans of the products, exploring new ways of distorting objects and manipulating their form.
Our team was particularly interested in the idea of rendering objects that appear as if they are being loaded into the Metaverse, with negative space and unoptimized elements creating a sense of detachment from reality. We played with this concept by ripping objects out of the real world and projecting them back into the Metaverse.